Ovviamente questa lista è riferita alla Beta in corso.
Mine
- Ion Disruptor: Experimental munitions capable of disrupting a targets drives, causing them to reboot.
- Overload Munitions: Experimental munitions that converts a portion of explosive damage to thermal, at the cost of ammo capacity.
- Radiant Canister: Experimental munitions that apply significant heat to all targets caught in the blast radius. In addition, targets sensors are temporarily disrupted, at the cost of ammo capacity.
- Reverberating Cascade: Experimental munitions that overload shields on impact, directly damaging the shield generator.
- Shift-Lock Canister: Experimental munitions that cause all frame shift drives caught in the blast radius to reboot, at the cost of reduced damage.
Missile
- Drag Munition: Experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust.
- Emissive Munitions: Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly aplifying its signature, at the cost of increasing heat generation for the attacker.
- Overload Munitions: Experimental munitions that converts a portion of explosive damage to thermal, at the cost of ammo capacity.
- Thermal Cascade: Experimental munitions that interact with shields upon detonation, generating significant heat on the target.
- Plasma Dazzle Shell: Experimental shells that temporarily reduce a targets sensor acuity upon impact.
- Dispersal Field: Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.
- Phasing Sequence: Bleed through Modulating burst fire system designed to defeat shielding. A small amount of damage is able to „bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction.
- Target Lock Breaker: Experimental upgrade that breaks target lock on successful strikes.
- Thermal Conduit: Experimental upgrade that increases damage output based on heat level of the firing ship.
- Multi Auto Loader: An experimental upgrade that automatically reloads the weapon, even when firing, at the cost of a reduced clip size.
- Corrosive Shell: Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity.
- Emissive Munitions: Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly aplifying its signature, at the cost of increasing heat generation for the attacker.
- Incendiary Rounds: Modified ammo system capable of delivering superheated rounds, increasing damage and converting a large portion to thermal.
- Smart Rounds: Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.
Beam Laser
- Concordant Sequence: A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingmans shield, at the cost of increased heat generation.
- Regeneration Sequence: Friend or Foe Beam modulation upgrade. When the beam strikes a wingmans shield its energy is regulated, regenerating the shield instead of damaging it.
- Thermal Conduit: Experimental upgrade that increases damage output based on heat level of the firing ship.
- Thermal Shock: Articulated focus array designed to spread heat effectively. Strikes to shields and hupp impart additional heat into the target.
- Thermal Vent: Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.
Burst Laser
- Concordant Sequence: A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingmans shield, at the cost of increased heat generation.
- Inertial Impact: Experimental upgrade that increases damage and converts half of it to kinetic, at the cost of introducing aiming jitter.
- Phasing Sequence: Bleed through Modulating burst fire system designed to defeat shielding. A small amount of damage is able to „bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction.
- Scramble Spectrum: Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target.
- Thermal Shock: Articulated focus array designed to spread heat effectively. Strikes to shields and hupp impart additional heat into the target.
Pulse Laser
- Concordant Sequence: A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingmans shield, at the cost of increased heat generation.
- Emissive Munitions: Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly aplifying its signature, at the cost of increasing heat generation for the attacker.
- Phasing Sequence: Bleed through Modulating burst fire system designed to defeat shielding. A small amount of damage is able to „bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction.
- Scramble Spectrum: Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target.
- Thermal Shock: Articulated focus array designed to spread heat effectively. Strikes to shields and hupp impart additional heat into the target
Railgun
- Feedback Cascade: Rail slug energy charging mechanism, designed to interfere with shield cell operation. Strikes to a target deploying a shield cell will damage the shield cell bank and reduce shield cell restoration, at the cost of reduced damage from smaller rounds.
- Plasma Slug: Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.
- Super Penetrator: Experimental munitions that are capable of penetrating and damaging all modules along its trajectory, at the cost of increased reload times.
Cannon
- Auto Loader: An experimental upgrade that automatically reloads the weapon, even when firing, at the cost of a reduced clip size.
- Dispersal Field: Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.
- Force Shell: A modification to allow fireing of low explosive shells, designed to generate a propelling blast. Strikes to a target are capable of forcing ships of course, at the cost of shot accuracy.
- High Yield Shell: Modified munitions that convert a portion of damage to explosive, capable of hitting multiple internal modules if the attack breaches the hull, at the cost of a reduced fire rate.
- Smart Rounds: Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.
- Thermal Cascade: Experimental munitions that interact with shields upon detonation, generating significant heat on the target.
Torpedo
- Mass Lock Munition: Experimental warheads incorporating frame shift technology. Successful detonation significantly inhibits charging for Supercruise.
- Penetrator Payload: Deep cut munitions are guaranteed to penetrate upon impact with hull and are capable of damaging multipe internal modules.
- Reverberating Cascade: Experimental munitions that overload shields on impact, directly damaging the shield generator.
Fragment Cannon
- Corrosive Shell: Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity.
- Dazzle Shell: Experimental shells that temporarily reduce a targets sensor acuity upon impact.
- Drag Munition: Experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust.
- Incendiary Rounds: Modified ammo system capable of delivering superheated rounds, increasing damage and converting a larg portion to thermal.
- Screening Shell: Modified firing and targeting mechanism, decreasing reload times and increasing effectiveness against munitions.