La lista completa degli “engineer special effect”

Ovviamente questa lista è riferita alla Beta in corso.

Mine

  • Ion Disruptor: Experimental munitions capable of disrupting a targets drives, causing them to reboot.
  • Overload Munitions: Experimental munitions that converts a portion of explosive damage to thermal, at the cost of ammo capacity.
  • Radiant Canister: Experimental munitions that apply significant heat to all targets caught in the blast radius. In addition, targets sensors are temporarily disrupted, at the cost of ammo capacity.
  • Reverberating Cascade: Experimental munitions that overload shields on impact, directly damaging the shield generator.
  • Shift-Lock Canister: Experimental munitions that cause all frame shift drives caught in the blast radius to reboot, at the cost of reduced damage.

Missile

  • Drag Munition: Experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust.
  • Emissive Munitions: Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly aplifying its signature, at the cost of increasing heat generation for the attacker.
  • Overload Munitions: Experimental munitions that converts a portion of explosive damage to thermal, at the cost of ammo capacity.
  • Thermal Cascade: Experimental munitions that interact with shields upon detonation, generating significant heat on the target.
  • Plasma Dazzle Shell: Experimental shells that temporarily reduce a targets sensor acuity upon impact.
  • Dispersal Field: Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.
  • Phasing Sequence: Bleed through Modulating burst fire system designed to defeat shielding. A small amount of damage is able to „bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction.
  • Target Lock Breaker: Experimental upgrade that breaks target lock on successful strikes.
  • Thermal Conduit: Experimental upgrade that increases damage output based on heat level of the firing ship.
  • Multi Auto Loader: An experimental upgrade that automatically reloads the weapon, even when firing, at the cost of a reduced clip size.
  • Corrosive Shell: Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity.
  • Emissive Munitions: Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly aplifying its signature, at the cost of increasing heat generation for the attacker.
  • Incendiary Rounds: Modified ammo system capable of delivering superheated rounds, increasing damage and converting a large portion to thermal.
  • Smart Rounds: Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.

a013

Beam Laser

  • Concordant Sequence: A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingmans shield, at the cost of increased heat generation.
  • Regeneration Sequence: Friend or Foe Beam modulation upgrade. When the beam strikes a wingmans shield its energy is regulated, regenerating the shield instead of damaging it.
  • Thermal Conduit: Experimental upgrade that increases damage output based on heat level of the firing ship.
  • Thermal Shock: Articulated focus array designed to spread heat effectively. Strikes to shields and hupp impart additional heat into the target.
  • Thermal Vent: Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.

Burst Laser

  • Concordant Sequence: A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingmans shield, at the cost of increased heat generation.
  • Inertial Impact: Experimental upgrade that increases damage and converts half of it to kinetic, at the cost of introducing aiming jitter.
  • Phasing Sequence: Bleed through Modulating burst fire system designed to defeat shielding. A small amount of damage is able to „bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction.
  • Scramble Spectrum: Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target.
  • Thermal Shock: Articulated focus array designed to spread heat effectively. Strikes to shields and hupp impart additional heat into the target.

a012

Pulse Laser

  • Concordant Sequence: A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingmans shield, at the cost of increased heat generation.
  • Emissive Munitions: Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly aplifying its signature, at the cost of increasing heat generation for the attacker.
  • Phasing Sequence: Bleed through Modulating burst fire system designed to defeat shielding. A small amount of damage is able to „bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction.
  • Scramble Spectrum: Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target.
  • Thermal Shock: Articulated focus array designed to spread heat effectively. Strikes to shields and hupp impart additional heat into the target

Railgun

  • Feedback Cascade: Rail slug energy charging mechanism, designed to interfere with shield cell operation. Strikes to a target deploying a shield cell will damage the shield cell bank and reduce shield cell restoration, at the cost of reduced damage from smaller rounds.
  • Plasma Slug: Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.
  • Super Penetrator: Experimental munitions that are capable of penetrating and damaging all modules along its trajectory, at the cost of increased reload times.

x007

Cannon

  • Auto Loader: An experimental upgrade that automatically reloads the weapon, even when firing, at the cost of a reduced clip size.
  • Dispersal Field: Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.
  • Force Shell: A modification to allow fireing of low explosive shells, designed to generate a propelling blast. Strikes to a target are capable of forcing ships of course, at the cost of shot accuracy.
  • High Yield Shell: Modified munitions that convert a portion of damage to explosive, capable of hitting multiple internal modules if the attack breaches the hull, at the cost of a reduced fire rate.
  • Smart Rounds: Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.
  • Thermal Cascade: Experimental munitions that interact with shields upon detonation, generating significant heat on the target.

Torpedo

  • Mass Lock Munition: Experimental warheads incorporating frame shift technology. Successful detonation significantly inhibits charging for Supercruise.
  • Penetrator Payload: Deep cut munitions are guaranteed to penetrate upon impact with hull and are capable of damaging multipe internal modules.
  • Reverberating Cascade: Experimental munitions that overload shields on impact, directly damaging the shield generator.

Fragment Cannon

  • Corrosive Shell: Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity.
  • Dazzle Shell: Experimental shells that temporarily reduce a targets sensor acuity upon impact.
  • Drag Munition: Experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust.
  • Incendiary Rounds: Modified ammo system capable of delivering superheated rounds, increasing damage and converting a larg portion to thermal.
  • Screening Shell: Modified firing and targeting mechanism, decreasing reload times and increasing effectiveness against munitions.

a013

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